The Nezumi are a race of ratlike humanoids that once had a large civilization on Rokugan, which was ended when Fu Leng fell in the center of that empire – now known as the Shadowlands. Since then, the Nezumi have been struggling to fight and defend their homes from the growing population of oni, trolls and other beasts that have succumbed to the taint of the region. The Nezumi are somehow immune to these taints, and while the “civilized” populations look down on them as a race of thieves and without honor, the rest of the lands would face a far greater threat from the Shadowlands without the nezumi.
The nezumi suffer prejudice due to the activities of wererats, and are often thought to be just as evil. Many nezumi attempt to fight these prejudices, but due to their struggle to interact with humans and their crude mannerisms, this is a challenge.


Nezumi have the heads of rats or mice, and fur-covered humanoid bodies. Most Nezumi are brown, black, or gray. White nezumi have been noted before, but they are extremely rare. They are seen as omens of impending conflict or danger, and tend to be protected by elders who fear the retribution of the fates.


Nezumi live in large communities, or burrows, resembling underground cities. Some grow so large that they rise above ground, appearing from a distance like rounded mountains. The eldest nezumi in a clan is generally considered the leader, regardless of any qualifications or experience. However, some elders dispatch their power and duties to their children or others they feel are more appropriate. Among the largest clans are the Broken Claw, Crippled Bone, The Last Tribe, and the Tattered Ear Tribe.
Though reclusive and shy by nature, many nezumi live out and amongst humans. These city-dwellers range from gutter-running pickpockets to wise sages. Some are content to hunt for scraps, while others endeavor to rise above their station to make a mark on the Empire.


The Nezumi do not worship Kami and Fortunes as do the Rokugani. Their religion is mostly based around the idea that life is a great dream, and that death was an awakening from that dream. This led to their relatively strange perceptions of time, as exhibited by their speech. Within the dream, Names have great power. The Nezumi utilize the power of names and dreams to perform most of their magic. Dreams are where the Nezumi shamans find their visions of the future and guidance. Names can be used to identify a person’s status or past deeds, or wipe them out completely. A powerful Nezumi, called Nametaker, could remove one’s Name, totally severing a person from their former deeds and life.
Nezumi are not born with an immortal soul. After a Nezumi is born and given a name. When he dies, what remains of him returns to the tribe. The Rememberer binds the names of important nezumi to memory where they live forever in the Realm of Dream. Other Nezumi after his death live on only in memory.
Only the Transcendent, called Wikki’thich-hie, ancient spirits of the Nezumi shamans, are awake after death living in the realm of dreams.


Nezumi share a number of traits in common with each other.

Ability Score Increase. Your Dexterity and Constitution scores increase by 1.
Age. Nezumi mature slightly faster than humans, but tend to only live about 40-50 years.
Honor. Nezumi have an Honor Score of 0. They do not subscribe to the tenets of bushido, and prefer their own cultural measures of pride and alignment.
Size. Nezumi stand just over 5 feet tall when upright, and weigh between 100 and 140 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Quick Bite. You have a natural attack that deals 1d4 piercing damage. You can bite as a bonus action.
All Fours. As a bonus action when not holding any weapons, you can drop to all fours. Your speed increases to 40 feet, and you count as Small when attempting to squeeze through confined spaces.
Pheromones. You can leave a simple message using glands near your tail. You can only leave simple messages one word long, such as “Danger”, “Food”, “Enemy”. The messages last only a day, have a range of 15 yards and can be washed away.
Poison Resistance. You have advantage on saves made against poison and disease, and resistance against poison damage.
Shadowtouched. You are immune to the effects of Shadowlands Taint and cannot gain a Taint Score, nor can you use any spells or abilities that require a Taint Score.
Superior Low-Light Vision. You can see twice as far as a human in starlight, moonlight, torchlight and other conditions of poor illumination, and you retain the ability to distinguish color and detail under these conditions.
Quick Bite. You have a natural attack that deals 1d4 piercing damage. You can bite as a bonus action.
Languages. You can speak, read, and write Nezumi and Rokugani.


Rokugan: Return of the Jade Raven Praissen