Rokugan: Return of the Jade Raven
Korobokuru are a race of dwarves who thrive throughout the forests of Rokugan. A somewhat xenophobic people, their villages tend to be in remote mountain regions, and earning their trust is often difficult.
Other races, mostly humans, tend to view Korobokuru as rude, belligerent, even comical. Korobokuru are extremely boastful and outspoken, telling tall tales of their exploits and conquests. No Korobokuru can turn down a boasting contest, which they often use as an alternative to combat. Though their boastful nature has given them a reputation as liars, Korobokuru are strictly honest about admitting defeat in battle – as vengeance is considered honorable among their people. For their somewhat jovial demeanor, Korobokuru can be short-tempered, and are most easily angered by those who doubt their honesty or virtue.
Korobokuru are about 3 feet tall, with hairy arms that are slightly longer in proportion to their bodies. Males have sparse beards, and both genders have a wild and unkempt appearance and are known to bathe only once a year. Korobokuru have big, bright eyes—either blue, green, or brown. Their ears are small and somewhat pointed, and they have full lips. Korobo-kuru avoid gaudy jewelry, but sometimes wear precious stones on leather straps around their necks.
Centuries ago, during a cataclysmic event known as the Great Rain of Fire, the ancient race was driven underground. Chieftains discouraged or outlawed a return to the surface, which they believed would doom their people. Over the years they became so altered in nature by the proximity to the Spirit World that a form of amnesia and aggression swept over the race, creating a twisted and violent culture.
Around the time of the First Emperor of Rokugan, Korobokuru mystics attempted to open a gateway to the spirit worlds. They failed in the attempt, and the energy threatened to collapse the grand cities they had built. Many fled back to the surface and, free of the supernatural influences, rebuilt their society above ground. The few who remained trapped further devolved into a thoroughly vile and monstrous lot, and have been possessed of the darkest nature of the Shadow World
Korobokuru villages can be found throughout the mountains of Rokugan. The largest is a city carved into a riverside cliff, known as Laughing Idols. It is one of the few Korobokuru settlements that routinely encounters outside races.
Korobokuru primarily worship their ancestors and spirits of nature, similar to humans. Their only significant deity is War’dango, the god of Fire Mountain – known to outsiders as Faroum.
Korobokuru share a number of traits in common with each other.
Ability Score Increase. Your Dexterity scores increases by 1.
Age. Korobokuru mature at the same rate as humans, and live about as long.
Honor. Korobokuru have an Honor Score of 0. They do not subscribe to the tenets of bushido, and prefer their own cultural measures of pride and alignment.
Size. Korobokuru stand just over 3 feet tall on average, and weigh between 75 and 110 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Poison Resistance. You have advantage on saves made against poison and disease, and resistance against poison damage.
Survivor. You are proficient in the Survival skill.
Tough Skin. Your base armor class increases by 1. This natural AC applies while wearing armor as well.
Languages. You can speak, read, and write Dwarven.
Subraces. Two primary cultures of Korobokuru exist: Surface and Underground. Choose one of these subraces.
SURFACE. You and your people have returned to the surface after ages of darkness. You are bold, and some may say reckless, accustomed to defending your people from constant threats.
• Ability Score Increase. Your Strength Score increases by 2.
• Brave. You have advantage on saving throws against being frightened.
• Giant-Killer. You can use your reaction to cause any creature of Medium or larger size to have disadvantage on attack rolls against you. The creature must be within 30 feet of you.
UNDERGROUND. You and your people have lived underground for so long, you have no collective memory of anything else. The surface is a myth, and outsiders are met with fear or aggression. If you made it to the surface, it was likely by accident or under an extreme situation.
• Ability Score Increase. Your Constitution Score increases by 2.
• Dark Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
• Superior Darkvision. Your darkvision has a radius of 120 feet.
• Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target o f your attack, or whatever you are trying to perceive is in direct sunlight.