Rokugan: Return of the Jade Raven
Kitsune are good-natured trickster spirits. Some few choose to leave their spiritual selves behind and integrate into mortal society. Kitsune understand lessons and were willing to put up with anything if it is explained to them in the context of learning a skill, and like teaching lessons as much as learning them.
Kitsune are shapeshifters, and can alternate between three forms at will – human, fox, and spirit fox. In their human form a kitsune appears of one specific person or image. Even in this form they cannot hide their tails, and it ispossible to catch a glimpse of the fox’s tail peeking out from under a kimono or hakama. They seem somehow more beautiful than ordinary humans, with a slight flicker of amusement in their eyes.
Their natural form is a mundane fox, usually orange or brown though a few white kitsune have been see. In this form, kitsune cannot speak or use magic but retain their intellect as always. Most often, they use this form to investigate human settlements, monster encampments, or other areas in which a fox wouldn’t seem out of place.
The kitsune’s third form is their true visage. It is that of a fox with radiant coloration, such as shimmering blue or glowing gold, and nine tails. In this form the kitsune maintain their speed and agility, but are able to speak. Those kitsune who use magic can use the twitches of their tails to cast spells. Because of the conspicuous nature of this form, kitsune reserve it for situations in which stealth or tact are not required.
A tale told two kitsune sought refuge in a temple to Inari, but the monks would not let them inside. One of the monks gave them shelter in his own hut, and fed them with rice. The Kitsune swore they would protect the temples of Inari, and they never would eat rice again, in remembrance of the monk whose food they took when they were in need. Since that day Inari was the patron of the foxes and sometimes he was represented as a white fox.
Kitsune share a number of traits in common with each other, regardless of form.
Ability Score Increase. Your Dexterity score increases by 2 and your Intelligence score increases by 1.
Age. Kitsune are spirits and therefore ageless. It is said that normal foxes could become kitsune if they lived beyond their years, around 100 years or more.
Honor. Kitsune have an Honor Score of 0. They do not subscribe to the tenets of bushido, though they often find the tenets fascinating or even admirable.
Size. Kitsune stand just over feet tall on average, and 3-4 feet long, weighing between 25 and 50 pounds. Your size is Small. In human form, you remain the same weight but can be Small (child) or Medium (adult).
Speed. Your base walking speed is 35 feet.
Fox Magic. You know the dancing lights and minor illusion cantrips. Intelligence is your spellcasting modifier for these spells.
Keen Smell. You can use your sense of smell to track a creature using the Survival skill. Hidden enemies that attack you within 30 feet do not gain advantage for attacking while invisible.
Superior Low-Light Vision. You can see twice as far as a human in starlight, moonlight, torchlight and other conditions of poor illumination, and you retain the ability to distinguish color and detail under these conditions.
Languages. You can speak, read, and write Sylvan and Rokugani.
Shapeshifter. You can shift into one of three forms as an action: Fox, Human or Spirit Fox.
FOX. You appear as a standard fox, easily dismissed unless you intentionally make your true nature known.
• Bite. You have a natural bite attack that deals 1d4 piercing damage.
• Mute. You cannot speak or cast spells in this form.
• Natural Guise. You have advantage on Disguise skill checks when trying to pass yourself off as fox.
HUMAN. You change into one specific human appearance, which is representative of your nature. Young and innocent kitsune often look like children, whereas older or more fiendish kitsune may be tall and sinister-looking.
• Hands. You can use your hands as normal for a human, from using items to sign language to wielding weapons.
• Tails. You maintain your tails even in human form, giving you disadvantage on Disguise skill checks when trying to pass yourself off as human.
SPIRIT FOX. You appear as a nine-tailed fox, with unnatural and beautiful fur colors or markings.
• Bite. You have a natural bite attack that deals 1d4 piercing damage. This damage is considered magical for the purposes of bypassing damage resistance.
• Speech. You can speak and cast spells in this form. Your tail provides any somatic components needed.
• Eyes of the Fox. By concentrating as an action, you can see things as they actually are. For one hour, you have truesight, notice secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet. Once you use this ability, you cannot use it again until you take a long rest.